Saturday, October 18, 2008

Responses to Dialog Questions

1. How is dialog created? 
Dialog is created mostly through the juxtaposition of elements between the two spaces of the project. Often times one space or some element of the space is exaggerated in some way to show its distinction. This distinction translates into the different opinions and outcomes of dialog. 
2. How is a sense of space defined? 
From observing all of the different models and each of their respective interactions between the planes and the skewers, I came to realize that the spaces are defined by the modules used and created. Depending on how the skewers and the planes are connected the module which comes from this connection is essentially what governs the spaces and the development of the project. Only certain types of spaces can come from poking skewers through cards, and as with mine my "canal" joint system only allows the skewers to be placed in diagonals (if there are to be two skewers connected to the card) therefore I had to work with the limitations of my module. Having triangular modules would greatly affect the types of spaces I would create along with scale, strength and size.
3. How is the idea of a system generated?
The systems of each of the projects once again had a lot to do with the type of module and its limitations. However those limitations can be helpful in encouraging creativity in working around them. Working around these limitations is part of the system of creating the model. 
4. How does the joinery support the concept/strategies
I noticed that most everyone along with myself closely incorporated the joinery types/ concepts of their unity project into their dialog. Students with spiraling unity models had spiraling dialogs and as with me, I continued my "canal" joint system. The joinery has a lot to do with the module and how it is incorporated. As noted earlier (question 1) the type of module used and the joinery within governs the whole development of the model. Poking skewers through paper often has a more "separated" effect in the relation of the skewer to the paper because the skewer is never laying on top or is sharing much surface  area with the paper. Pasting the skewer on top of the paper or using my "canal" system causes the skewers to be more part of the paper. The difference in these two joinery types  governs the way the project will stand. Often times the poking method puts most of the structural integrity in the planes as too much weight on the holes of the planes would lead to collapse. The pasting type usually allows either/or/or both the skewers and the cards to be the source of structural integrity. 
5. How is scale utilized in the project
Scale is often determined by the interaction between the two spaces. One space may be exaggerated in some way (usually size) in an effort to show the difference between the two spaces. 
6. How do two-dimensional images add to the understanding of the project?
Two-dimensional images mostly help to show the process of the model and how it was created. Two dimensional images can also zoom into details on a model that an observer may not see in observing the three-dimensional image. Also because the single lens (in the case of a photograph) lacks the depth-perception we have in observing with our two eyes a two-dimensional image can be more interesting  than a three-dimensional view. 
7. How did the initial project idea evolve?
For many students including myself we evolved our dialog projects from our unity projects in that many of us developed our own unique module forms which we wanted to extend and explore. Different types of spiraling projects could be seen which came from the earlier unity project spiral models. I wanted to explore my own unique joint system which consequentialy led me to place other aspects of project development aside. It is important to carry on the strengths of earlier models and drop other aspects (usually embellishment) so they do not end up hurting your project.  

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